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Now before I set you off to make a macro just for me: would that mean that
if I use it to make a floor B ten time the size of another floor A, the code
to parse will also be ten times larger?
Maybe I was thinking of a texture rather, like the 'flagstone' texture, but
then giving a result like I described. That would not increase the number of
objects, I understand?
A macro is something I can imagine of what it is doing; a texture is beyond
my grasp...
--
Regards,
Sander
Gail Shaw <gsh### [at] monotixcoza> schreef in berichtnieuws
38847861@news.povray.org...
>
>
> Not too hard. I did something similar for a macro to create a distant
city.
>
> If I get time I'll write a macro up for you.
>
> Gail
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